π Drama Score Calculation
Each game is scored based on context (pre-game narrative) and drama (what happened in the game):
Context Factors (before the game)
π Titled Player (0-2 pts)
| Condition | Points |
| One titled player (FM, IM, GM, etc.) | +1 |
| Both players titled | +2 |
π― Milestone Games (0-6 pts)
| Condition | Points |
| Player's 45th career game | +2 |
| Player's 100th career game | +3 |
| Player's 200th/300th career game | +3 |
π 100th Win (0-3 pts)
| Condition | Points |
| Player achieved 100th career win | +3 |
π€ Head-to-Head History (0-4 pts)
| Condition | Points |
| 1 previous meeting | +2 |
| 2 previous meetings | +3 |
| 3+ previous meetings | +4 |
βοΈ Team Battle (0-3 pts)
| Condition | Base Points |
| #1 ranked matchup of the round | +2 |
| #2 ranked matchup | +1 |
| #3 ranked matchup | +1 |
Round multiplier: R1: 0x, R2: 0.25x, R3: 0.5x, R4: 0.75x, R5-6: 1x, R7-8: 1.5x
π Veteran Status (0-2 pts)
| Condition | Points |
| Career games / 100 (per player, max 1 each) | +0-2 |
πͺ Return Match (0-4 pts)
| Condition | Points |
| First game back after 5-9 seasons | +2 |
| First game back after 10-19 seasons | +3 |
| First game back after 20+ seasons | +4 |
π₯ Former Teammates (0-5 pts)
| Condition | Points |
| 1 shared team in history (both 4+ games for it, or both on its final roster) | +2 |
| 2 shared teams | +3 |
| 3+ shared teams | +4 |
| Bonus: Won league together | +1 |
ποΈ Vets First Meeting (0-1.5 pts)
| Condition | Points |
| Both 80+ career games, never faced | +0.75 |
| Both 100+ career games, never faced | +1.5 |
π¬ Season Opener (4 pts)
| Condition | Points |
| First game played in Round 1 | +4 |
π¬ Round Opener (1 pt)
| Condition | Points |
| First game played in the round | +1 |
Stacks with Season Opener in R1 (5 pts total)
Drama Factors (game outcome)
π― Upset! (0-5 pts)
| Condition | Points |
| Won despite 100-149 rating deficit | +2 |
| Won despite 150-199 rating deficit | +3.5 |
| Won despite 200+ rating deficit | +5 |
π Debutant Wins (0-3 pts)
| Condition | Points |
| Won first ever league game | +3 |
π± Debutants' Duel (1.5 pts)
| Condition | Points |
| Both players making their league debut | +1.5 |
π₯ Hot Streak Stopper (0-3 pts)
| Condition | Points |
| Stopped 3-4 game win streak (win or draw) | +1.5 |
| Stopped 5-6 game win streak | +2 |
| Stopped 7+ game win streak | +3 |
βοΈ Cold Streak Breaker (0-3 pts)
| Condition | Points |
| Broke own 3-4 game loss streak (win or draw) | +1.5 |
| Broke own 5-6 game loss streak | +2 |
| Broke own 7+ game loss streak | +3 |
π Streak Extended (0-3 pts)
| Condition | Points |
| Extended win streak to 5-6 games | +2 |
| Extended win streak to 7+ games | +3 |
π Marathon Game (0-5 pts)
| Condition | Points |
| 70-84 moves | +2 |
| 85-99 moves | +3 |
| 100+ moves | +4 |
| Bonus if decisive (not a draw) | +1 |
β‘ Miniature (0-2 pts)
| Condition | Points |
| Decisive game in β€15 moves | +2 |
| Decisive game in 16-25 moves | +1 |
π₯ Sharp Opening (0-3 pts)
| Condition | Points |
| Spicy gambit (King's Gambit, Evans, etc.) | +3 |
| Sharp system (Yugoslav Attack, Poisoned Pawn, Albin Countergambit, etc.) | +2 |
Eval-Based Factors (requires Lichess analysis)
π Comeback (0-2.5 pts)
| Condition | Points |
| Was losing by 3-4 pawns, won (still lost after the opponent's reply - not a one-move blip) | +1.5 |
| Was losing by 5+ pawns, won (same rule) | +2.5 |
π Back from Mate (0-1 pt)
| Condition | Points |
| Had mate against, won or drew | +1 |
π’ Rollercoaster / π Swing after Swing (0-3 pts)
A side "leads" at Β±1.5 pawns. A blip is a lead that's gone again after
the opponent's very next move (one player blunders, the other gives it straight back).
A game gets one of the two, never both.
| Condition | Points |
| Rollercoaster: the lead changed hands 3+ times, blips not counted | +3 |
| Swing after swing: 3+ lead changes only when blips are counted (not a Rollercoaster) | +2 |
Time Pressure (requires clocks + Lichess analysis)
A player is in time trouble when they have under 90 seconds for 3+ of their
moves, in a game that was still open when it started: level within 1.5 pawns, with 4+ queens, rooks,
bishops or knights on the board. One chip per game at most.
β±οΈ Time Pressure (0-2 pts)
| Condition | Points |
| Time trouble: one player in time trouble | +1 |
| Nerves of steel: in time trouble, no 1+ pawn mistake while short of time, and won | +1.5 |
| Time scramble: both under 90 seconds at once (2+ moves each) | +2 |
π¬ Chat Buzz (0-1 pt)
| Condition | Points |
| 7-11 different spectators chatting | +0.5 |
| 12+ different spectators chatting | +1 |
Match Situation Factors
βοΈ Match Situation (0-5.5 pts)
| Match score right before this game finished | Points |
| Match Decider: teams level, last board left, and it was won (it decided the match) | +5.5 |
| Match Decider: teams level, last board left, drawn (the match ends level) | +4 |
| Saved the Match: a team a point down won the last board (the match ends level) | +3 |
| Match Point: a team a point up won or drew the last board | +2 |
| All Square: teams level, this and one other board left | +1 |
π Team Match Already Decided Going In
| Condition | Points |
| One team had already won the match before this game started | β1 |
| β¦and the game had a standings bonus worth more than 1 | standings bonus cleared instead |
Forfeits and scheduling draws count toward the match score. Without a scheduled time they are treated as resolved last.
Maximum possible score: ~60 points